110 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
| using BGC.Server.DataLayer.Entities;
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| using Microsoft.EntityFrameworkCore;
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| 
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| namespace BGC.Server.DataLayer
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| {
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|     public class BgcDbContext : DbContext
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|     {
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|         public DbSet<Game> Games { get; set; }
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|         public DbSet<Genre> Genres { get; set; }
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|         public DbSet<Author> Authors { get; set; }
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|         public DbSet<Owner> Owners { get; set; }
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|         public DbSet<RatingType> Ratings { get; set; }
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|         public DbSet<Theme> Themes { get; set; }
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|         public DbSet<GameOwner> GameOwners { get; set; }
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|         public BgcDbContext(DbContextOptions<BgcDbContext> options)
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|             : base(options)
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|         {
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|         }
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| 
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|         protected override void OnModelCreating(ModelBuilder modelBuilder)
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|         {
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|             modelBuilder.Entity<Game>(entity =>
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|             {
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|                 entity.HasKey(e1 => e1.Id);
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|                 entity
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|                     .HasMany(e => e.Themes)
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|                     .WithMany(e => e.Games)
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|                     .UsingEntity<GameTheme>();
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| 
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|                 entity
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|                     .HasMany(e => e.Genres)
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|                     .WithMany(e => e.Games)
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|                     .UsingEntity<GameGenre>();
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|                 entity
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|                     .HasMany(e => e.Authors)
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|                     .WithMany(e => e.Games)
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|                     .UsingEntity<GameAuthor>();
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|                 entity
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|                     .HasMany(e => e.Owners)
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|                     .WithMany(e => e.Games)
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|                     .UsingEntity<GameOwner>();
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|             });
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| 
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|             modelBuilder.Entity<GameOwner>(entity =>
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|             {
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|                 entity.HasKey(e1 => new { e1.GameId, e1.OwnerId });
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|                 entity.HasOne(e => e.Game).WithMany(e => e.GameOwners);
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|                 entity.HasOne(e => e.Owner).WithMany(e => e.GameOwners);
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|             });
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| 
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|             modelBuilder.Entity<GameAuthor>(entity =>
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|             {
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|                 entity.HasKey(e1 => new { e1.GameId, e1.AuthorId });
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|                 entity.HasOne(e => e.Game).WithMany(e => e.GameAuthors);
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|                 entity.HasOne(e => e.Author).WithMany(e => e.GameAuthors);
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|             });
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| 
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|             modelBuilder.Entity<GameTheme>(entity =>
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|             {
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|                 entity.HasKey(e1 => new { e1.GameId, e1.ThemeId });
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|                 entity.HasOne(e => e.Game).WithMany(e => e.GameThemes);
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|                 entity.HasOne(e => e.Theme).WithMany(e => e.GameThemes);
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|             });
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| 
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|             modelBuilder.Entity<GameGenre>(entity =>
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|             {
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|                 entity.HasKey(e1 => new { e1.GameId, e1.GenreId });
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|                 entity.HasOne(e => e.Game).WithMany(e => e.GameGenres);
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|                 entity.HasOne(e => e.Genre).WithMany(e => e.GameGenres);
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|             });
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| 
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|             modelBuilder.Entity<GameRating>(entity =>
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|             {
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|                 entity.HasKey(e1 => new { e1.GameId, e1.RatingTypeId });
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|                 entity.HasOne(e => e.Game).WithMany(e => e.GameRatings);
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|                 entity.HasOne(e => e.RatingType).WithMany(e => e.GameRatings);
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|             });
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| 
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|             modelBuilder.Entity<Genre>(entity =>
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|             {
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|                 entity.HasKey(e1 => e1.Id);
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|             });
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| 
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|             modelBuilder.Entity<Author>(entity =>
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|             {
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|                 entity.HasKey(e1 => e1.Id);
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|             });
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| 
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|             modelBuilder.Entity<Owner>(entity =>
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|             {
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|                 entity.HasKey(e1 => e1.Id);
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|                 entity
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|                     .HasMany(e => e.Games)
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|                     .WithMany(e => e.Owners)
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|                     .UsingEntity<GameOwner>();
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|             });
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| 
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|             modelBuilder.Entity<RatingType>(entity =>
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|             {
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|                 entity.HasKey(e1 => e1.Id);
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|             });
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| 
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|             modelBuilder.Entity<Theme>(entity =>
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|             {
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|                 entity.HasKey(e1 => e1.Id);
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|             });
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|         }
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|     }
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| }
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